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Absorb Intellect: Difference between revisions
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{{ | {{About | ||
| | | subject = the illithid power | ||
| | | use1 = the upgraded [[full-illithid]] version | ||
| summary = '''Absorb Intellect''' is an | | article1 = Synaptic Consumption | ||
}} | |||
{{Feature page | |||
| type = action | |||
| summary = '''Absorb Intellect''' is an [[Illithid powers|illithid power]] which saps a target's [[Intelligence]] and heals the user. | |||
| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns. | | description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns. | ||
| damage = 1d8 | | damage = 1d8 | ||
| damage type = Healing | | damage type = Healing | ||
| | | cost = action | ||
| range m = 9 | | range m = 9 | ||
| recharge = short rest | | recharge = short rest | ||
| | | save = INT | ||
| save dc = caster | |||
| uid = Target_TAD_AbsorbIntellect | |||
| spell flags = CannotTargetItems, CannotTargetTerrain, DisableBlood, IsHarmful | |||
| condition = Absorbed Intellect | | condition = Absorbed Intellect | ||
| condition duration = 5 | | condition duration = 5 | ||
| condition save = Intelligence | | condition save = Intelligence | ||
| condition dc = caster | | condition dc = caster | ||
| other ways to learn = | |||
| other ways to learn = * Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following: | * Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following: | ||
** {{SAI|Perilous Stakes}} | ** {{SAI|Perilous Stakes}} | ||
** {{SAI|Displacer Beast Shape}} | ** {{SAI|Displacer Beast Shape}} | ||
| notes = * On turns two through five, the healing amount becomes respectively: | | notes = | ||
* On turns two through five, the healing amount becomes respectively: | |||
**{{DamageText|2d8|Healing}} | **{{DamageText|2d8|Healing}} | ||
**{{DamageText|3d8|Healing}} | **{{DamageText|3d8|Healing}} | ||
**{{DamageText|4d8|Healing}} | **{{DamageText|4d8|Healing}} | ||
**{{DamageText|5d8|Healing}} | **{{DamageText|5d8|Healing}} | ||
* The condition | * The condition {{SmCond|Absorbed Intellect}} is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn. | ||
* Absorb Intellect will inflict {{SmCond|Atrophied}} once the Intelligence of the affected entity reaches 2, as opposed to 0. | |||
}} | }} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] | ||
[[Category:Sources of healing]] | [[Category:Sources of healing]] |
Latest revision as of 00:14, 5 March 2025
This article is about the illithid power. For the upgraded full-illithid version, see Synaptic Consumption.
Absorb Intellect is an illithid power which saps a target's Intelligence and heals the user.
UID
Spell flags
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.Properties
- Cost
Action
Healing: 1~81d8Healing
- Details
INT Save (Spell save DC)
Range: 9 m / 30 ft
Recharge: Short rest
Technical details

Target_TAD_AbsorbIntellect

Condition: Absorbed Intellect
How to learn
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- On turns two through five, the healing amount becomes respectively:
- 2d8
hit points
- 3d8
hit points
- 4d8
hit points
- 5d8
hit points
- 2d8
- The condition is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
- Absorb Intellect will inflict once the Intelligence of the affected entity reaches 2, as opposed to 0.