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Absorb Intellect: Difference between revisions

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{{ActionPage
{{About
| name = Absorb Intellect
| subject = the illithid power
| image = Absorb Intellect.webp
| use1 = the upgraded [[full-illithid]] version
| summary = '''Absorb Intellect''' is an Action and [[Illithid powers|illithid power]]. This ability allows a character to lower an enemy's [[Intelligence]] by 1 per turn and heal themselves for 5 turns.
| article1 = Synaptic Consumption
}}
{{Feature page
| type = action
| summary = '''Absorb Intellect''' is an [[Illithid powers|illithid power]] which saps a target's [[Intelligence]] and heals the user.
| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns.
| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns.
| cost = action
| damage = 1d8
| damage = 1d8
| damage type = Healing
| damage type = Healing
| range = ranged
| cost = action
| range m = 9
| range m = 9
| range ft =
| recharge = short rest
| recharge = short rest
| duration = 5
| save = INT
| save dc = caster
| uid = Target_TAD_AbsorbIntellect
| spell flags = CannotTargetItems, CannotTargetTerrain, DisableBlood, IsHarmful
| condition = Absorbed Intellect
| condition = Absorbed Intellect
| condition duration = 5
| condition duration = 5
| condition save = Intelligence
| condition save = Intelligence
| condition dc = caster
| condition dc = caster
| used by creatures = Illithid
| other ways to learn =
| other ways to learn = * Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following:
* Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following:
** {{SAI|Perilous Stakes}}
** {{SAI|Perilous Stakes}}
** {{SAI|Displacer Beast Shape}}
** {{SAI|Displacer Beast Shape}}
| notes = * On turns two through five, the healing amount becomes respectively:
| notes =
* On turns two through five, the healing amount becomes respectively:
**{{DamageText|2d8|Healing}}
**{{DamageText|2d8|Healing}}
**{{DamageText|3d8|Healing}}
**{{DamageText|3d8|Healing}}
**{{DamageText|4d8|Healing}}
**{{DamageText|4d8|Healing}}
**{{DamageText|5d8|Healing}}
**{{DamageText|5d8|Healing}}
* The condition ''Absorbed Intellect'' is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
* The condition {{SmCond|Absorbed Intellect}} is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
* Absorb Intellect will inflict {{SmCond|Atrophied}} once the Intelligence of the affected entity reaches 2, as opposed to 0.
}}
}}


[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
[[Category:Sources of healing]]
[[Category:Sources of healing]]

Latest revision as of 00:14, 5 March 2025

This article is about the illithid power. For the upgraded full-illithid version, see Synaptic Consumption.
Absorb Intellect.webp
Absorb Intellect is an illithid power which saps a target's Intelligence and heals the user.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Cost
Action
Healing: 1~8
Details
INT Save (Spell save DC)
 Range: 9 m / 30  ft
Recharge: Short rest

Technical details

UID
Target_TAD_AbsorbIntellect

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

Spell save DC  Intelligence saving throw

How to learn

Other ways to learn:

Notes

  • On turns two through five, the healing amount becomes respectively:
    • 2d8hit points
    • 3d8hit points
    • 4d8hit points
    • 5d8hit points
  • The condition Absorbed Intellect Absorbed Intellect is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
  • Absorb Intellect will inflict Atrophied Atrophied once the Intelligence of the affected entity reaches 2, as opposed to 0.