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See Invisibility (spell): Difference between revisions
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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = * If cast by a | | granted by items = Assassin of Bhaal Cowl:short rest | ||
| notes = * Uses the class's Spell Save DC. | |||
* If cast by a [[Wizard]], this spell must remain [[Spells#Prepared Spells|Prepared]]; removing See Invisibility from the caster's Prepared Spells list will remove the buff. If applied by ''using'' (not scribing) a [[Scroll_of_See_Invisibility|scroll]], the caster does not need to keep this spell Prepared to maintain the buff. | |||
| video = | | video = | ||
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Latest revision as of 13:13, 3 August 2024
For other versions of this ability, see See Invisibility (disambiguation).
See Invisibility is a level 2 divination spell. This spell allows spellcasters to see objects and creatures within range while not . Creatures within range which fail on a Dexterity Saving Throw are revealed to others.
Description
Become able to see creatures, and possibly reveal them to others.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: See Invisibility
Duration: Until Long rest
- Can see Invisible creatures within 9 m / 30 ft.
- Creatures must succeed a Dexterity Saving throw or lose their Invisibility.
How to learn
Classes:
- Class Level 8: Arcane Trickster, and Eldritch Knight
Granted by the following items:
- Assassin of Bhaal Cowl ( Recharge: Short rest)