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Produce Flame: Hurl: Difference between revisions

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| level = cantrip
| level = cantrip
| school = Conjuration
| school = Conjuration
| ritual =
| ritual =  
| summary = Throws the flame you conjured in your hand at a target. Only given after first casting {{SAI|Produce Flame}}
| summary = Throws the flame you conjured in your hand at a target. Only given after first casting {{SAI|Produce Flame}}
| description = Hurl the conjured flame in your hand at a target and let it sizzle out.
| description = Hurl the conjured flame in your hand at a target and let it sizzle out.
| extra description = Throwing the flame this turn doesn't cost an action. Throwing it on subsequent turns will cost an action.
| cost = action
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage modifier =  
| damage type = Fire
| damage type = Fire
| damage save =
| damage save =  
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| damage save effect =  
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| damage per =  
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| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range =  
| range =  
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition =  
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| higher levels =
| higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Fire}}.
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Fire}}.
* At character level 10, the damage increases to {{DamageText|3d8|Fire}}.
* At character level 10, the damage increases to {{DamageText|3d8|Fire}}.
| notes =  
| notes =  
| bugs = * The version of this Cantrip granted by the Asmodeus Tiefling subrace, uses the character's Wisdom modifier to hurl the flame, rather than Charisma. See: [[Tiefling#Bugs|Tiefling - Bugs]].
| bugs = * The version of this Cantrip granted by the Asmodeus Tiefling subrace, uses the character's Wisdom modifier to hurl the flame, rather than Charisma. See: [[Tiefling#Bugs|Tiefling - Bugs]].
* On Clerics the damage on the tooltip for '''Produce Flame''' is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, {{SAI|Produce Flame: Hurl}}, is marked correctly, and the damage scales correctly. It has the same chance to hit as {{SAI|Guiding Bolt}}.
* On Clerics the damage on the tooltip for '''Produce Flame''' is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, {{SAI|Produce Flame: Hurl}}, is marked correctly, and the damage scales correctly. It has the same chance to hit as {{SAI|Guiding Bolt}}.
| video =
| video =  
| other ways to learn = {{SAI|Produce Flame: Hurl}} is only available as long as the condition {{Condition inline|Produce Flame}} condition is active.
}}
}}


== External links ==
== External links ==
* {{FRWiki|Produce flame|long}}
* {{FRWiki|Produce flame|long}}

Latest revision as of 10:11, 27 October 2024

Produce Flame Hurl.webp

Produce Flame: Hurl is a cantrip (Conjuration). Throws the flame you conjured in your hand at a target. Only given after first casting Produce Flame Produce Flame

Description

Hurl the conjured flame in your hand at a target and let it sizzle out.

Throwing the flame this turn doesn't cost an action. Throwing it on subsequent turns will cost an action.

Properties

Cost
Action
Damage
D8 Fire.png 1d8 (1~8) Damage TypesFire
Details
Attack roll
 Range: 9 m / 30 ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesFire.
  • At character level 10, the damage increases to 3d8Damage TypesFire.

How to learn

Other ways to learn:

Produce Flame: Hurl Produce Flame: Hurl is only available as long as the condition Produce Flame Produce Flame condition is active.

Bugs

  • The version of this Cantrip granted by the Asmodeus Tiefling subrace, uses the character's Wisdom modifier to hurl the flame, rather than Charisma. See: Tiefling - Bugs.
  • On Clerics the damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, Produce Flame: Hurl Produce Flame: Hurl, is marked correctly, and the damage scales correctly. It has the same chance to hit as Guiding Bolt Guiding Bolt.

External links[edit | edit source]