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Dawnburst Strike: Difference between revisions
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| cost = action | | cost = action | ||
| weapons = The Sacred Star | | weapons = The Sacred Star | ||
| description = Deal additional {{DamageType|Radiant}} damage equal to your [[proficiency bonus]]. On a hit, light erupts around you in a {{Distance|m=3|ft=10}} area. Enemies in the light must succeed a {{Saving Throw|CON|dc= | | description = Deal additional {{DamageType|Radiant}} damage equal to your [[proficiency bonus]]. On a hit, light erupts around you in a {{Distance|m=3|ft=10}} area. Enemies in the light must succeed a {{Saving Throw|CON|dc=13}} or be {{Cond|Blinded}}. | ||
| damage = weapon | | damage = weapon | ||
| extra damage = prof | | extra damage = prof | ||
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| condition dc = weapon action | | condition dc = weapon action | ||
| condition duration = 3 | | condition duration = 3 | ||
| | | bugs = * The description in-game notes an incorrect DC 13 Constitution save. It requires a Weapon Action save with a +2 DC bonus. | ||
|aoe m=3|aoe ft=10|aoe=Radius}} | | aoe m=3|aoe ft=10|aoe=Radius | ||
}} | |||
[[Category:Sources of Radiant damage]] | [[Category:Sources of Radiant damage]] |
Latest revision as of 02:50, 23 October 2024
Dawnburst Strike is a weapon action granted by The Sacred Star.
Description
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
- AoE: 3 m / 10 ft (Radius)
- Recharge: Short rest
Condition: Blinded
Duration: 3 turns
Weapon action DC Constitution saving throw
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
- The Sacred Star
- Tough Sunrises (inaccessible)
Bugs
- The description in-game notes an incorrect DC 13 Constitution save. It requires a Weapon Action save with a +2 DC bonus.