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Tough Sunrises
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This article is about content that is inaccessible through normal gameplay. It can still be accessed via in-game exploits or third party tools. |

Tough Sunrises is an uncommon, lightly enchanted (+1) variant of the Morningstars family of weapons. It is a martial melee weapon wielded in one hand.
Sent by Lathander, the god of creativity and sunrises. Unfortunately, it was not received by the cleric who needed it at that crucial moment, but by a baffled librarian in , who used it as a door stopper.
Properties
- Damage
1d8 + 1 (2~9) + Strength modifier Piercing
- Details
- Morningstars
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 1.8 kg (3.6 lb)
- Price: gp
-
UID
MAG_Dawn_MorningstarUUID
907df6ab-93ab-4f51-bf57-ac767d48e382
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Heartstopper ()
- Smash an enemy's chest in and possibly inflict Chest Trauma. ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Special weapon actions
This weapon also grants the following:
- Dawnburst Strike ()
- Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m (10 ft) area. Enemies in the light must succeed a Constitution Saving Throw or be Blinded. ( Recharge: Short rest.)
Notes
Regarding Tenacity:
- If a weapon action misses, using Tenacity will not trigger its effects.
- Despite being a greatclub, Rat Bat does not provide Tenacity.
- As Tenacity deals weapon damage, even if an attack misses, it can trigger many on-hit effects from equipment.
- Effects like weapon coatings, Gloves of Power, Callous Glow Ring, and any infusion from Ring of Elemental Infusion.
- Doom Hammer and The Sacred Star on-hit effects will be triggered. This is particularly important when you need to apply a condition consistently, like Bone Chilled to a powerful undead or fast-healing enemy.
- Flail of Ages can trigger its effect via Tenacity when boosted by Acid Infusion, Cold Infusion, or Fire Infusion.
Bugs
Regarding Tenacity:
- When dual wielding a flail or morningstar with a non-Tenacity weapon using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon. The damage will always be Bludgeoning, no matter the weapon used.
- Some non-Tenacity weapons can trigger their on-hit effects via Tenacity as well, such as the Ritual Dagger and Loviatar's Scourge.
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.
Regarding Dawnburst Strike:
- The description in-game notes an incorrect DC 13 Constitution Saving Throw save. It requires a weapon action save with a +2 DC bonus.
- Despite the in-game description stating only enemies in the light must save against becoming blinded, the blindness affects all creatures in the area, even allies.
- Due to a coding error, blindness does not affect the original target of the attack.
- The additional Radiant damage is treated as a separate damage rider source even in Honour Mode.







































