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Dazzling Ray: Difference between revisions
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m (Use consistent save names (STR/DEX/CON/INT/WIS/CHA)) |
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|icon = Sunbeam Unfaded Icon.webp | |icon = Sunbeam Unfaded Icon.webp | ||
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | |description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | ||
| extra description = Until the spell ends, you can recast the spell. Casting it again may possibly {{Cond|Burning|burn}} you each time you recast it. | |||
Until the spell ends, you can recast the spell. Casting it again may possibly {{Cond|Burning|burn}} you each time you recast it. | |||
|cost = action | |cost = action | ||
|condition=Blinded | |condition=Blinded | ||
|condition save= | |condition save=DEX | ||
|condition duration=1 | |condition duration=1 | ||
|condition dc = caster | |||
|condition2=Dazzling Ray | |condition2=Dazzling Ray | ||
|condition2 duration=10 | |condition2 duration=10 | ||
Line 16: | Line 16: | ||
|damage=2d10 | |damage=2d10 | ||
|damage type=Radiant | |damage type=Radiant | ||
|save= | |save=DEX | ||
|on save=Targets still take half damage. | |on save=Targets still take half damage. | ||
|weapons=Fabricated Arbalest | |weapons=Fabricated Arbalest |
Latest revision as of 20:38, 16 February 2025
Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that all creatures in its path.
Until the spell ends, you can recast the spell. Casting it again may possibly you each time you recast it.
Properties
DEX Save (On Save: Targets still take half damage.)
AoE: 18 m / 60 ft (Line)
Duration: 10 turns
Recharge: Short rest
Condition: Blinded
Duration: 1 turn
Spell save DC Dexterity saving throw
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
Condition: Dazzling Ray
Duration: 10 turns
- Can fire a .
How to learn
Granted by the weapons:
Notes
- Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an
Attack roll.
- Dazzling Ray uses concentration similar to other spells that can be recast like .
- While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
- When casting Recast Dazzling Ray, you make a hidden DC 14
Constitution saving throw to avoid being for 2 turns.