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Produce Flame (Condition): Difference between revisions
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* A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | * A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | ||
| grants = Produce Flame: Hurl, Produce Flame: Dismiss | | grants = Produce Flame: Hurl, Produce Flame: Dismiss | ||
| stack id = PRODUCE_FLAME | |||
| status groups = SG_Light | |||
| notes = * Grants the following actions: | | notes = * Grants the following actions: | ||
** {{SAI|Produce Flame: Hurl|w=40}} | ** {{SAI|Produce Flame: Hurl|w=40}} |
Latest revision as of 08:06, 14 May 2024
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
Properties
PRODUCE_FLAME
Grants:
Notes
- Grants the following actions:
- Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Fire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
- At character level 5, the damage increases to 2d8Fire.
- At character level 10, the damage increases to 3d8Fire.
- Use an Action to douse the conjured flame in your hand.
Conditions with the same stack ID
Conditions with the stack ID PRODUCE_FLAME
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Produce Flame
See Also[edit | edit source]
- Produce Flame - The spell creating this condition