Ad placeholder
Diabolic Chains: Difference between revisions
Jump to navigation
Jump to search
(Pushback has a second saving throw) |
(Does not work with evasion) |
||
Line 34: | Line 34: | ||
| notes = | | notes = | ||
* The pushback effect has a second {{Saving throw|STR|dc=caster}} to avoid it, even if the initial Dexterity saving throw was successful. | * The pushback effect has a second {{Saving throw|STR|dc=caster}} to avoid it, even if the initial Dexterity saving throw was successful. | ||
* {{SAI|Evasion}} does not reduce the damage of this spell despite the fact that it uses a Dexterity saving throw. | |||
* Uses two {{cond|Soul Charges}}. | * Uses two {{cond|Soul Charges}}. | ||
| video = | | video = |
Latest revision as of 17:15, 3 August 2024
Diabolic Chains is a level 6 evocation spell. This spell is available only to Raphael, deals Hellfire damage and pushes back targets 5m. It cannot be learned by players and is only used by NPCs.
Description
Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and possibly push the targets back 5 m / 17 ft.
Properties
- Cost
- Action
- Damage
- Details
- DEX Save (Spell save DC)
- Range: 18 m / 60 ft
- Creates Area: Hellfire
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Hellfire
Hellfire
Duration: 1 turn
AoE: 1 m / 3 ft (UNKNOWN SHAPE)
Deals 6d6 Fire damage per turn that ignores Resistances and Immunities.
- Type: Surface
Condition: Roiling Hellfire
6d6 (6~36) Fire damage
How to learn
Used by creatures: Raphael
Notes
- The pushback effect has a second Spell save DC Strength saving throw to avoid it, even if the initial Dexterity saving throw was successful.
- does not reduce the damage of this spell despite the fact that it uses a Dexterity saving throw.
- Uses two .