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Diabolic Chains

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Diabolic Chains is a level 6 evocation spell. This spell is available only to Raphael, deals Hellfire damage and pushes back targets 5m. It cannot be learned by party members.

Description

Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and possibly push the targets back 5 m (17 ft).

Properties

Cost
Action
Damage: 18~108
6d6FireFire (Dexterity Saving ThrowDexterity Saving Throw to halve)
+ 6d6FireFire (Dexterity Saving ThrowDexterity Saving Throw to halve)
+ 6d6FireFire (Dexterity Saving ThrowDexterity Saving Throw to halve)
Details
DEX Save (Spell save DC)DEX Save (Spell save DC)
Range: 18 m (60 ft) Range: 18 m (60 ft)
Pushes: 5 m (17 ft) Pushes: 5 m (17 ft) (on failed Strength saving throw)
Creates Area: Hellfire Creates Area: Hellfire

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Area: Hellfire

HellfireHellfire

Duration: 1 turn

AoE: 1 m / 3 ft (Radius) AoE: 1 m / 3 ft (Radius)

Deals 6d6 Fire damage per turn that ignores Resistances and Immunities.

Type: Surface

Condition: Roiling Hellfire

Roiling HellfireRoiling Hellfire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.

How to learn

Used by creatures: Raphael

Notes

  • The pushback effect has a separate Spell Save DC Strength Saving ThrowSpell Save DC Strength Saving Throw to avoid it, even if the initial Dexterity saving throw was successful.
  • EvasionEvasion does not reduce the damage of this spell despite the fact that it uses a Dexterity saving throw.
  • Uses two Soul ChargesSoul Charges.