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Fire Myrmidon: Difference between revisions

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nikola-matkovic-firemyrmidon.jpg|Concept Art by Nikola Matkovic
nikola-matkovic-firemyrmidon.jpg|Concept Art by Nikola Matkovic
J-p-roy-larian-artblast-fire-myrmidon-in-game.jpg|Render by J-P Roy
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Latest revision as of 22:42, 8 August 2024

Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons[edit | edit source]

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar of Cinder
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Flame Blade.webp
Scorching Strike Scorching Strike ()
Normal weapon damage
+
D10 Fire.png 1d10 (1~10) Damage TypesFire
Lash out with a blazing strike and possibly Burn Burn your target.
Generic Buff.webp
Myrmidon's Immolation Myrmidon's Immolation ()
Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Generic Fire.webp
Cinderous Swipe Cinderous Swipe ()
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire
Create a blooming cone of fire as you swipe at a foe.
DEX Save
AoE: 5 m / 16 ft (Cone)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery[edit | edit source]

External links[edit | edit source]