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Fire Myrmidon

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Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild ShapeCombat Wild Shape, or summoned with the spell Conjure ElementalConjure Elemental.

About Fire Myrmidons[edit | edit source]

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Scimitar of Cinder
Damage: 9~19
1d6 + 7SlashingSlashing
+ 1d6FireFire

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Scorching StrikeScorching Strike (Action)   –  Scimitar of Cinder
Damage: 10~29
1d6 + 7SlashingSlashing
+ 1d6FireFire
+ 1d10FireFire

Lash out with a blazing strike and possibly Burn Burn your target.

Myrmidon's ImmolationMyrmidon's Immolation (Action)
Ignite with incandescent, primordial flames that Hasten Hasten you.
Range: Self Range: Self
Cinderous SwipeCinderous Swipe (Action)   –  Scimitar of Cinder
Damage: 11~31
1d6 + 7SlashingSlashing
+ 1d6FireFire
+ 2d6FireFire

Create a blooming cone of fire as you swipe at a foe.

DEX SaveDEX Save
Elemental WarpElemental Warp (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
FlyFly (Movement Speed (Half cost))
Fly to a target position
Range: 18 m / 60 ft Range: 18 m / 60 ft

Notes[edit | edit source]

  • Fire Myrmidon creatures have a base initiative of 4 instead of the usual 0. With a Dexterity modifier of 4, this gives +8 initiative total. This extra initiative does not apply to wild shape form.

Gallery[edit | edit source]

External links[edit | edit source]