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Dread Embrace: Difference between revisions
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| name = Dread Embrace | | name = Dread Embrace | ||
| image = Hold Person.webp | | image = Hold Person.webp | ||
| controller icon = Hold Person Icon.webp | |||
| icon = Hold Person Unfaded Icon.webp | |||
| summary = '''Dread Embrace''' is a class action used by [[Mitchia]], that lets her paralyze enemies for a short duration. | | summary = '''Dread Embrace''' is a class action used by [[Mitchia]], that lets her paralyze enemies for a short duration. | ||
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s. | | description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s. |
Latest revision as of 16:49, 11 September 2024
Dread Embrace is a class action used by Mitchia, that lets her paralyze enemies for a short duration.
Description
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
Properties
- Cost:
- Bonus action
- Details:
- Range: 9 m / 30 ft
- WIS Save
Condition: Hold Person
Duration: 1 turn
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
How to learn
Used by creatures: Mitchia