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Greatclub +1: Difference between revisions

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| price = 40
| price = 40
| weapon actions = Tenacity, Concussive Smash
| weapon actions = Tenacity, Concussive Smash
| where to find = Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up.
| where to find = Sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]]
| where to find2 = Always sold by [[Grat]].
| where to find2 = Always sold by [[Grat]]
| where to find2 location = Goblin Camp
| where to find2 location = Goblin Camp
| where to find2 x = -99
| where to find2 x = -99

Latest revision as of 12:21, 19 November 2024

Greatclub +1 image

Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Details
Greatclubs Greatclubs
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 40 gp
UID WPN_HUM_Greatclub_A_1
UUID d64e1a13-18a5-4cdc-ac02-977523435f8f

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

External links[edit | edit source]