Ad placeholder

King's Knife: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(The mod toolkit reveals this item to be not a longsword, but a shortsword, and the parent object of Knife_of_the_Undermountain_King. In fact, it references the same stat block, making it functionally identical to that item, rather than a less-powerful variant. It's possible this is a bug, and I have noted this on the page. For now, I have changed the page to reflect the stats as shown in the mod toolkit.)
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Kings Knife Faded.png
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Kings Knife Faded.png
| controller icon = Kings Knife Unfaded.png
| controller icon = Kings Knife Unfaded.png
| icon = Kings Knife Unfaded Icon.png
| icon = Kings Knife Unfaded Icon.png
| uid = WPN_Duergar_Sword_KingsKnife
| uid = WPN_Duergar_Sword_KingsKnife
| uuid = 5908898d-5d9e-40de-ab07-3f8fb5f0174c
| uuid = 5908898d-5d9e-40de-ab07-3f8fb5f0174c
| passives = Organ Rearranger, Shadow Blade (passive feature)
| description = '''King's Knife''' is a [[Duergar]] variant of the common [[Longsword]]. It is identical to a [[Longsword]] in all but appearance.
| description = 'The {{very rare|King's Knife}} is a very rare +2 [[Shortswords|shortsword]] that increases the frequency of scoring [[Critical Hit]]s and grants [[Advantage]] against enemies in the shadows.
| quote = Crudely forged with mismatched components, nearly rusted through, and plenty sharp.
| quote = Crudely forged with mismatched components, nearly rusted through, and plenty sharp.
| category = martial
| category = martial
| melee or ranged = melee
| melee or ranged = melee
| handedness = one-handed
| handedness = versatile
| type = Shortswords
| type = Longswords
| rarity = very rare
| rarity = common
| enchantment = +2
| enchantment =
| damage = 1d6 + 2
| damage = 1d8
| damage type = Piercing
| damage type = Slashing
| versatile damage =  
| versatile damage = 1d10
| extra damage =  
| extra damage =
| ammunition =  
| ammunition =
| finesse = yes
| finesse =
| heavy =  
| heavy =
| light = yes
| light =
| loading =  
| loading =
| reach =  
| reach =
| thrown =  
| thrown =
| can't dual wield =  
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 1.35
| weight lb = 1.8
| weight lb = 2.7
| price = 480
| price = 40
| special =  
| special =
| weapon actions = Flourish, Piercing Strike
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| price honour = 1200
| where to find = Dropped by [[Orgarth|Stone Guard Orgarth]]
| where to find = Dropped by [[Orgarth|Stone Guard Orgarth]].
| where to find location = Grymforge
| where to find location = Grymforge
| where to find x = -643
| where to find x = -643
| where to find y = 411
| where to find y = 411
| notes = * The effect [[Organ Rearranger]] stacks with other passive effects that improve critical chance, including ranged attacks and spell attack rolls [https://www.reddit.com/r/BaldursGate3/comments/16yt4g0/psa_organ_rearranger_and_what_it_applies_to/][https://www.reddit.com/r/BaldursGate3/comments/1662vcv/knife_of_the_undermountain_king_other_crit_easier/].
| bugs =
* The damage reroll is not applied to thrown attacks, including throwing the weapon itself.
In the game files, the ''root template'' of this sword (UUID <code>5908898d-5d9e-40de-ab07-3f8fb5f0174c</code>) actually describes a shortsword, which is also used as the basis for the [[Knife of the Undermountain King]].
* The [[Shadow Blade (passive feature)|Shadow Blade]] passive granted by this weapon does not grant advantage against obscured targets, instead seeming to do nothing.<sup>[Hotfix 25]</sup>
 
| bugs = This item was originally listed as being statistically identical to a basic [[longsword]], but the mod toolkit shows it to be a shortsword, and the parent object of [[Knife_of_the_Undermountain_King]], with identical visuals, stats, and abilities. The WPN_KingsKnife stat block can be found, and is identical to the stats for a basic longsword, but that stat block appears to be unused. It seems likely that the King's Knife was changed to match the Knife of the Undermountain King at some point during the game's development. This could be intentional, or it could be a bug.
In fact, the magical properties of the [[Knife of the Undermountain King]] are also added to this root template (via the <code><nowiki><Stats></nowiki></code> tag), meaning that this item should have those properties as well, and will do so if spawned via the console.
 
However, the weapon that's actually spawned in-game is not directly based on the ''root template'', but rather on a ''stat entry'' called <code>WPN_KingsKnife</code> which in turn inherits properties from the <code>WPN_Longsword</code> stat entry. This ends up making this item functionally identical to a common longsword.
}}
}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Slashing damage]]

Latest revision as of 12:12, 19 November 2024

King's Knife image

King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance.

Description Icon.png

Crudely forged with mismatched components, nearly rusted through, and plenty sharp.

Properties

One-handed damage
Two-handed damage
D10 Slashing.png 1d10 (1~10) + Strength modifier Damage TypesSlashing
Details
Longswords Longswords
Rarity: Common
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 40 gp
UID WPN_Duergar_Sword_KingsKnife
UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike ()

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Where to find

Bugs

In the game files, the root template of this sword (UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King.

In fact, the magical properties of the Knife of the Undermountain King are also added to this root template (via the <Stats> tag), meaning that this item should have those properties as well, and will do so if spawned via the console.

However, the weapon that's actually spawned in-game is not directly based on the root template, but rather on a stat entry called WPN_KingsKnife which in turn inherits properties from the WPN_Longsword stat entry. This ends up making this item functionally identical to a common longsword.