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Eyebite: Asleep: Difference between revisions
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(Created page with "{{SpellPage | name = Eyebite: Asleep | image = Spell_Eyebite_Asleep.png | level = 6 | school = Necromancy | ritual = | classes = | class learns at level 11 = Bard, Sorcerer, Warlock, Wizard | class learns at level 2 = | races = | race learns at level 1 = | race learns at level 2 = | summary = | description = Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast...") |
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{{ | {{Feature page | ||
| type = spell | |||
| name = Eyebite: Asleep | | name = Eyebite: Asleep | ||
| | | uid = Target_Eyebite_Asleep | ||
| level = 6 | | level = 6 | ||
| school = Necromancy | | school = Necromancy | ||
| summary = This spell allows you to repeatedly force enemies asleep. | |||
| description = Put a creature to {{Cond|Sleeping|sleep}}. | |||
| warning = {{Prereq|The condition ends upon taking damage.}} | |||
| cost = action, spell6 | |||
| save = WIS | |||
| range m = 18 | |||
| summary = | |||
| description = | |||
| | |||
| damage | |||
| | |||
| | |||
| | |||
| concentration = yes | | concentration = yes | ||
| | | spell flags = CannotTargetItems, CannotTargetTerrain, HasSomaticComponent, HasVerbalComponent, IsConcentration, IsHarmful, IsSpell | ||
| | | variant of = Eyebite | ||
| | | condition 1 = Sleeping | ||
| condition 1 dc = caster | |||
| condition 1 duration = 10 | |||
| condition 1 save = WIS | |||
| condition = | | condition 2 = Eyebite | ||
| condition duration = 10 | | condition 2 duration = 10 | ||
| condition save = | |||
| | |||
| | |||
}} | }} |
Latest revision as of 23:39, 26 February 2025
Eyebite: Asleep is a level 6 necromancy spell. This spell allows you to repeatedly force enemies asleep.
UID
Description
Put a creature to .The condition ends upon taking damage.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_Eyebite_Asleep
Condition: Sleeping
Duration: 10 turns
Spell save DC Wisdom saving throw
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails
Strength and Dexterity saving throws.
Attack rolls against it have
Advantage, and any attack that hits the creature is a critical hit if the attacker is within
1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving or being .
Condition: Eyebite
How to learn
This spell is a variation of: