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Zephyr Break: Difference between revisions

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{{WeaponActionPage|name=Zephyr Break|description=Zephyr Break imitates the effects of the spell [[Gust of Wind]] while dealing thunder damage.|weapons=Nyrulna|range m=12|range ft=40|condition=Off Balance|condition save=STR|condition duration=2|damage=6d6|damage type=Thunder|attack roll=yes|recharge=Short Rest}}
{{Weapon action page
|name=Zephyr Break
|description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage.
|image=Gust of Wind.webp
|controller icon = Gust of Wind Icon.webp
|icon=Gust of Wind Unfaded Icon.webp
|weapons=Nyrulna
|range m=12
|range ft=40
|cost = action
|save = STR
|save dc = caster
|on save = Targets still take half damage.
|condition=Off Balance
|condition save=STR
|condition dc=caster
|condition duration=2
|damage=6d6
|damage type=Thunder
|attack roll=yes
|recharge=Short Rest
}}

Latest revision as of 23:55, 26 April 2024

Gust of Wind.webp

Zephyr Break is a weapon action granted by Nyrulna.

Description

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.

Properties

Cost
Action
Damage
D6 Thunder.png 6d6 (6~36) Damage TypesThunder
Details
Attack roll
STR Save (Spell save DC) (On Save: Targets still take half damage.)
 Range: 12 m / 40 ft
Recharge: Short rest

Condition: Off Balance

Off Balance Off Balance

Duration: 2 turns

Spell save DC  Strength saving throw

How to learn

Granted by the weapons: