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Zephyr Break: Difference between revisions
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{{ | {{Weapon action page | ||
|name=Zephyr Break | |||
|description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage. | |||
|image=Gust of Wind.webp | |||
|controller icon = Gust of Wind Icon.webp | |||
|icon=Gust of Wind Unfaded Icon.webp | |||
|weapons=Nyrulna | |||
|range m=12 | |||
|range ft=40 | |||
|cost = action | |||
|save = STR | |||
|save dc = caster | |||
|on save = Targets still take half damage. | |||
|condition=Off Balance | |||
|condition save=STR | |||
|condition dc=caster | |||
|condition duration=2 | |||
|damage=6d6 | |||
|damage type=Thunder | |||
|attack roll=yes | |||
|recharge=Short Rest | |||
}} |
Latest revision as of 23:55, 26 April 2024
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell
while dealing thunder damage.Properties
- Cost
- Action
- Damage
- 6d6 (6~36) Thunder
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: