Zephyr Break
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Off Balance
Duration: 2 turns Spellcasting DC
Strength saving throw
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage.
Properties
- Cost:
-
Action
- Damage:
-
6d6 (6~36)
Thunder damage
- Details:
-
Attack roll
-
Range: 12 m / 40 ft
-
Recharge: Short rest
Conditions



- The affected entity has
Disadvantage on Strength and Dexterity
Ability Checks, and
Attack Rolls against the entity have
Advantage.
- Removed by taking damage or when
Helped.