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Zephyr Break
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Zephyr Break is a weapon action granted by users of
Nyrulna that pushes enemies and deals weapon damage.

Description
Zephyr Break imitates the effects of the spell while dealing thunder damage.Properties
- Cost
Action
- Damage: 6~36
- Details
Attack roll
STR Save (Spell save DC) (On Save: Targets still take half damage.)
Range: 12 m / 40 ft
Pushes: 5 m / 17 ft
Recharge: Short rest

6d6
Thunder

Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .