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Zephyr Break
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Zephyr Break is a weapon action granted by users of Nyrulna that pushes enemies and deals weapon damage.
Description
Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage.
Properties
- Cost
- Action
- Damage: 6~36
- Details
- STR Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Pushes: 5 m / 17 ft
- Recharge: Short rest
6d6Thunder
Condition: Off Balance
Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by items:
Notes
- Despite Zephyr Break being listed as a "Level 2 Evocation Spell", this ability can be used while Raging.