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Zephyr Break

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Zephyr Break is a weapon action granted by users of Nyrulna that pushes enemies and deals weapon damage.

Description

Zephyr Break imitates the effects of the spell Gust of WindGust of Wind while dealing thunder damage.

Properties

Cost
Action
Damage: 6~36
6d6ThunderThunder
Details
STR Save (Spell save DC)STR Save (Spell save DC) (On Save: Targets still take half damage.)
Range: 12 m / 40 ft Range: 12 m / 40 ft
Pushes: 5 m / 17 ft Pushes: 5 m / 17 ft
Recharge: Short rest Recharge: Short rest

Technical details

UID
Zone_MAG_ZephyrBreak

Condition: Off Balance

Off BalanceOff Balance

Duration: 2 turns

Spell save DC Strength saving throwStrength saving throw

How to learn

Granted by items:

Notes

  • Despite Zephyr Break being listed as a "Level 2 Evocation Spell", this ability can be used while RagingRaging.