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Magic Weapon: Difference between revisions
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{{SpellPage | |||
| name = Magic Weapon | |||
| image = Magic Weapon.webp | |||
| level = 2 | |||
| school = Transmutation | |||
| ritual = | |||
| classes = Paladin, Wizard | |||
| class learns at level 3 = Wizard, War Domain:Domain Spell | |||
| class learns at level 5 = Paladin | |||
| class learns at level 8 = Arcane Trickster, Eldritch Knight | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical. | |||
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s. | |||
| cost = action, spell2 | |||
| attack roll = | |||
| damage = | |||
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| concentration = yes | |||
| range = melee | |||
| range m = | |||
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| aoe = | |||
| aoe m = | |||
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| condition = Magic Weapon | |||
| condition duration = Until Long Rest | |||
| condition save = | |||
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level [[Spells#Spell_Slots|Spell Slot]] will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3. | |||
| variants = | |||
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons. | |||
| video = Magic Weapon Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Magic weapon (spell)|long}} | |||
* | |||
Latest revision as of 15:35, 9 March 2024
Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.Condition: Magic Weapon
Duration: Until Long rest
- Weapon has become magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
How to learn
Classes:
- Class Level 3: Wizard, and War Domain (Domain Spell)
- Class Level 5: Paladin
- Class Level 8: Arcane Trickster, and Eldritch Knight
Notes
- The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.