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Thermodynamo Axe: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| name = Thermodynamo Axe | | name = Thermodynamo Axe | ||
| image = | | image = Battleaxe PlusOne Icon.png | ||
| description = {{rare|Thermodynamo Axe}} is a rare, lightly enchanted (+1) [[Battleaxes|Battleaxe]] that grants [[Condition#Heat|Heat]] whenever the wielder deals damage with this weapon and an unique weapon action, [[Maiming Strike (Weapon Action)]]. | | controller icon = Battleaxe PlusOne Unfaded.png | ||
| icon = Battleaxe PlusOne Unfaded Icon.png | |||
| description = {{rare|Thermodynamo Axe}} is a rare, lightly enchanted (+1) [[Battleaxes|Battleaxe]] that grants [[Condition#Heat|Heat]] whenever the wielder deals damage with this weapon and an unique weapon action, [[Maiming Strike (Weapon Action)]]. | |||
| category = martial | | category = martial | ||
| quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe. | | quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe. | ||
| where to find = Bought from [[Dammon]] in | | where to find = Bought or stolen from [[Dammon]] in [[Act Two]]. | ||
| type = | | where to find location = Last Light Inn | ||
| where to find x = -33 | |||
| where to find y = 164 | |||
| where to find2 = Found on a table of goods, owned by [[Koll (kobold)|Koll]]. | |||
| where to find2 location = The High Hall | |||
| where to find2 x = 235 | |||
| where to find2 y = 44 | |||
| type = Battleaxes | |||
| rarity = rare | | rarity = rare | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = versatile | | handedness = versatile | ||
| damage = 1d8 +1 | | damage = 1d8 + 1 | ||
| versatile damage = 1d10 + 1 | | versatile damage = 1d10 + 1 | ||
| damage type = Slashing | | damage type = Slashing | ||
Line 17: | Line 26: | ||
| weight lb = 4 | | weight lb = 4 | ||
| price = 310 | | price = 310 | ||
| | | price honour = 460 | ||
| uid = MAG_Fire_HeatOnWeaponDamage_Battleaxe | |||
| uuid = b8f28da8-f8f5-4679-8c5f-ecc505811208 | |||
| passives = Thermodynamo | |||
| special = | |||
| weapon actions = Cleave, Lacerate, Maiming Strike | | weapon actions = Cleave, Lacerate, Maiming Strike | ||
| condition = Heat | |||
| condition duration = 2 | |||
| notes = *It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities. | |||
}} | }} | ||
[[Category:Sources of Slashing damage]] | |||
[[Category:Sources of Fire damage]] |
Latest revision as of 07:00, 29 September 2024
Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action).
Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 310 gp / 460 gpHHonour
-
UID
MAG_Fire_HeatOnWeaponDamage_BattleaxeUUID
b8f28da8-f8f5-4679-8c5f-ecc505811208
Special
The holder of this item gains:
- Thermodynamo
- Whenever you deal damage with this weapon, you gain 2 turns of .
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
- Maiming Strike ()
Possibly your target. They can't move.
Condition: Heat
Duration: 2 turns
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.
Where to find
- Last Light Inn X: -33 Y: 164: Bought or stolen from Dammon in Act Two.
- The High Hall X: 235 Y: 44: Found on a table of goods, owned by Koll.
Notes
- It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.