The High Hall

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The High Hall is a Location in the Upper City of Baldur's Gate. This area is accessible only after travelling to the Morphic Pool to begin the final quest of Baldur's Gate 3.

Overview[edit | edit source]

The Watch Citadel[edit | edit source]

The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, Koll the Red.

The High Hall Courtyard[edit | edit source]

The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, Winged Horrors, goblins, an Ogre, a Spectator, and several Mind Flayers. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.

Upper City Sewers[edit | edit source]

The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard X: 263 Y: 126. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a Mind flayer, Absolute cultists, Bane cultist, Necromites and a Death knight named Stalker Svignee.

The High Hall[edit | edit source]

The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the intellect devourers, Bhaal cultists, and a nautiloid which will spawn additional intellect gluttons.

Traversing up the stairs and approaching the stem of the Netherbrain will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area Atop the Netherbrain.

Notable characters[edit | edit source]

NPCs available are based on those recruited as allies (see quest: Gather Your Allies).

Creatures[edit | edit source]

Related quests[edit | edit source]