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Hex (Dexterity): Difference between revisions

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{{SpellPage
{{SpellPage
| name = Hex (Dexterity)
| name = Hex (Dexterity)
| image = Hex Dexterity Icon.png
| image = Hex Dexterity.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| ritual =
| ritual =
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
 
| description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]].
Hex (Dexterity) is a variant of the [[Hex]] spell.
| cost = bonus, spell1
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]].
 
If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}, which allows you to use a [[Bonus Action]] to [[Hex]] a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
| action type = bonus
| attack roll =
| attack roll =
| damage =
| damage = 1d6
| damage modifier =
| damage modifier =  
| damage type =
| damage type = Necrotic
| damage save =
| damage con = yes
| damage save effect =
| damage per =  
| damage per =
| extra damage =  
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage per =  
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m =
| range m =
| range ft =
| range ft = 60
| aoe =
| aoe =
| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| condition = Hex: Dexterity
| condition = Hexed: Dexterity
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
| condition save =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| variant of = Hex
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
| higher levels =
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
| notes =  
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
| video =
| video =
}}
}}

Latest revision as of 22:24, 5 June 2024

Hex Dexterity.webp

Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.

Description

Deal an additional 1d6Damage TypesNecrotic damage when you attack the target and impart Disadvantage Icon.png Disadvantage on Dexterity Checks.

Properties

Cost
Bonus action + Level 1 Spell Slot
Damage
D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic (conditional)
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hexed: Dexterity

Hexed: Dexterity Hexed: Dexterity

Duration: Until Long rest

How to learn

This spell is a variation of:
Hex Hex