Death Burst: Difference between revisions

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{{ up to date | 2023-08-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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| description = Death Burst is an ability available to Mephits that causes them to deal damage around them when they die.  
| description = Death Burst is an ability available to Mephits that causes them to deal damage around them when they die.  
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== Force ==
== Force ==
When a [[Mud Mephit]] dies, it explodes in a burst of mud that deals {{DamageText|2d6|Force}} damage to all creatures within 2m / 7ft. If this is done willingly as an action the damage doubles to {{DamageText|4d6|Force}}.
When a [[Ancient Mud Mephit|Ancient]] or [[Young Mud Mephit]] dies, it explodes in a burst of mud that deals {{DamageText|2d6|Force}} damage to all creatures within 2m / 7ft. If this is done willingly as an action the damage doubles to {{DamageText|4d6|Force}}.


On a successful save, the creatures still take half damage.
On a successful save, the creatures still take half damage.


 
[[Category:Passive features]]
[[Category:Passive Features]]

Latest revision as of 16:29, 9 March 2024

Death Burst is a an ability available to Mephits that causes them to deal damage around them when they die. It is available in several different variants.


Fire[edit | edit source]

When a Magma Mephit dies, it explodes in a burst of lava that deals 2d6Damage TypesFire damage to all creatures within 2m / 7ft.

On a successful save, the creatures still take half damage.

Cold[edit | edit source]

When a Ice Mephit dies, it explodes in a burst of frost that deals 2d6Damage TypesCold damage to all creatures within 2m / 7ft. If this is done willingly as an action the damage doubles to 4d6Damage TypesCold.

On a successful save, the creatures still take half damage.

Force[edit | edit source]

When a Ancient or Young Mud Mephit dies, it explodes in a burst of mud that deals 2d6Damage TypesForce damage to all creatures within 2m / 7ft. If this is done willingly as an action the damage doubles to 4d6Damage TypesForce.

On a successful save, the creatures still take half damage.