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Death Burst (Cold)
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Ice
This article is about the action to manually trigger the Ice Mephit's Death Burst. For the corresponding passive feature, see Death Burst: Cold. For other variants of Death Burst, see Death Burst.
Death Burst is an Ice Mephit action. The Ice Mephit explodes, dealing 4d6
Cold damage to nearby creatures and freezing the ground. This explosion is also triggered if the mephit dies any other way, but it deals half damage when triggered that way.
UIDs
Spell flags

Description
Explode in a burst of ice that damages all nearby creatures.Properties
Technical details

Shout_DeathBurst_Chosen_IceMephit
Action to trigger the explosion
Projectile_DeathBurst_Died_IceMephit
Explosion triggered by the action

Area: Ice

Duration: 3 turns
AoE: 3 m / 10 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Used by creatures: Ice Mephit
Notes
- Manually triggering Death Burst with this action deals twice as much damage as being triggered on death with .