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Death Burst (Cold)
		
		
		
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This article is about the action to manually trigger the Ice Mephit's Death Burst. For the corresponding passive feature, see Death Burst: Cold. For other variants of Death Burst, see Death Burst.  

Description
Explode in a burst of ice that damages all nearby creatures.Properties
Technical details
 UIDs
  Shout_DeathBurst_Chosen_IceMephitAction to trigger the explosion
Projectile_DeathBurst_Died_IceMephitExplosion triggered by the action
   Spell flags
    
  Area: Ice
 Ice
 
Duration: 3 turns
AoE: 3 m / 10 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
 Prone
 
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
 
Condition: Difficult Terrain
 Difficult Terrain
 
- Movement Speed halved
How to learn
Used by creatures: Ice Mephit
Notes
- Manually triggering Death Burst with this action deals twice as much damage as being triggered on death with Death Burst: Cold.



















