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Death Burst (Cold)
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This article is about the action to manually trigger the Ice Mephit's Death Burst. For the corresponding passive feature, see Death Burst: Cold. For other variants of Death Burst, see Death Burst.

Description
Explode in a burst of ice that damages all nearby creatures.Properties
Technical details
UIDs
Shout_DeathBurst_Chosen_IceMephit
Action to trigger the explosion
Projectile_DeathBurst_Died_IceMephit
Explosion triggered by the action
Spell flags
Area: Ice

Duration: 3 turns
AoE: 3 m / 10 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Surface Type:
Condition: Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Used by creatures: Ice Mephit
Notes
- Manually triggering Death Burst with this action deals twice as much damage as being triggered on death with .