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Momentum (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Spurred on by a sense of urgency. [[Movement Speed]] increased by {{Distance|m=1.5|ft=5}} per remaining duration of this effect.
* Spurred on by a sense of urgency. [[Movement Speed]] increased by {{Distance|m=1.5|ft=5.0}} per remaining duration of this effect.
* Removed when [[Restrained (Condition)|Restrained]], [[Incapacitated (Condition)|Incapacitated]], [[Prone (Condition)|Prone]], or slowed down.
* Removed when {{Cond|Restrained}}, {{Condition Type|Incapacitated}}, {{Condition Type|Prone}}, or slowed down.
*'''Momentum''' has a maximum {{duration|5}}.
| stack id =MAG_MOMENTUM| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes =
}}
}}
{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


==Notes==
==Notes==
Effects that apply Momentum do not stack but instead take the higher stack size.
* The [[Early Access]] item {{RarityItem|Chain of Liberation}} interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke [[Opportunity Attacks]].
 
* {{RarityItem|Spurred Band}} During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum for 1 turn.
==Items that Apply Momentum==
*Equipment:
**{{SmIconLink|Boots of Elemental Momentum Icon.png|Boots of Elemental Momentum}}: Whenever the wearer deals {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Thunder}} damage with Spells or Cantrip, they gain Momentum for 2 turns.
**{{SmIconLink|Boots of Striding Icon.png|Boots of Striding}}: Gains Momentum when casting a concentration spell. While concentrating, the wearer becomes immune to being pushed or knocked Prone.
**{{SmIconLink|Spurred Band Icon.png|Spurred Band}}: If wearer starts a turn with 50% or less Hit Points, gains Momentum for 1 turn during combat.
**{{SmIconLink|Springstep Boots Icon.png|Springstep Boots}}: Gains Momentum for 3 turns when performing a Dash or similar action in combat.
**{{SmIconLink|Gibus of the Worshipful Servant Icon.png|Gibus of the Worshipful Servant}}: At combat start, wearer gains Momentum equal to their Charisma Modifier.
**{{SmIconLink|Haste Helm Icon.png|Haste Helm}}: At combat start, wearer gains Momentum for 3 turns.
*Weapons:
**{{SmIconLink|Speedy Reply Scimitar Icon.png|Speedy Reply}}: Striking an enemy with this weapon bestows Momentum for 2 turns.
 
 
==Items that Interact with Momentum==
*Equipment:
**{{SmIconLink|Chain of Liberation Icon.png|Chain of Liberation}}: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke [[Opportunity Attacks]].

Latest revision as of 15:36, 9 March 2024

  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
  • Removed when Restrained Restrained, Condition Type Icon.pngIncapacitated, Condition Type Icon.pngProne, or slowed down.
  • Momentum has a maximum Duration: 5 turns.

Properties

Stack ID Stack ID: MAG_MOMENTUM

Loses duration Loses duration: end of turn

If already applied If already applied: add to duration

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID MAG_MOMENTUM, only one of these can be applied at the same time:

Condition Effects

Momentum (Condition) Momentum

  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
  • Removed when Restrained Restrained, Condition Type Icon.pngIncapacitated, Condition Type Icon.pngProne, or slowed down.
  • Momentum has a maximum Duration: 5 turns.

Sources of Momentum

Notes[edit | edit source]

  • The Early Access item Chain of Liberation interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke Opportunity Attacks.
  • Spurred Band During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum for 1 turn.