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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the Way of the Shadow Monk feature, see {{SAI|Shadow Arts: Darkvision}}. For the Level 2 spell, see {{SAI|Darkvision (spell)}}.}}
{{PageSeo
{{Passive feature page
| description = Darkvision is a passive feature in Baldur's Gate 3 that grants a creature the ability to see in the dark up to 12m / 40ft.
|image = Darkvision.webp
| image = Darkvision Icon.png
|icon = Darkvision Icon.webp
|summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{SAI|Superior Darkvision}}.
|description = Can see in the dark up to {{distance|m=12}}.
| brief = Can see in the dark up to 12 m / 40 ft.
| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc
| notes =
* When a [[Hide|hiding]] creature makes a [[stealth]] check against a creature with darkvision, and is within the range of darkvision:
** Being {{cond|Lightly Obscured}} counts as being under {{cond|Clear Area}} instead.
** Being {{cond|Heavily Obscured}} counts as being {{cond|Lightly Obscured}} instead.
* The same applies to {{SAI|Superior Darkvision}}, just with a longer range.
* While Darkvision does not allow seeing or making ranged attacks through {{SAI|Darkness}}, being within Darkvision range of the target will still prevent an attacker with {{SAI|Devil's Sight}} or other means of seeing in magical darkness from having {{Advantage}} with ranged attacks.
{{SpoilerBox |
* Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}.
}}
}}
[[File:PassiveFeature Darkvision.png|frameless|right]]
}}
{{NoExcerpt|''For the Level 2 spell, see [[Darkvision]].''}}
[[Category:Applies to Wild Shape]]
 
'''Darkvision''' is a passive feature that grants a creature the ability to see in the dark up to {{Distance|m=12|ft=40}}.
 
It is available to many [[Races]] such as {{Race|Elf}}, {{Race|Tiefling}}, {{Race|Dwarf}}, {{Race|Half-Elf}}, {{Race|Forest Gnome}}, {{Race|Rock Gnome}}, {{Race|Half-Orc}} characters as well as many monsters.
 
[[Category:Passive Features]]

Latest revision as of 09:34, 30 September 2024

For the Way of the Shadow Monk feature, see Shadow Arts: Darkvision Shadow Arts: Darkvision. For the Level 2 spell, see Darkvision (spell) Darkvision (spell).
Darkvision.webp

Darkvision is a passive feature that prevents Disadvantage Icon.png Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for Superior Darkvision Superior Darkvision.

Description

Can see in the dark up to 12 m / 40 ft.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by the weapons:

Notes

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.