Ad placeholder
Ensnaring Strike (Melee): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
(14 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{hatnote|For the ranged version of this spell, see {{SAI|Ensnaring Strike (Ranged)}}.}} | ||
{{SpellPage | {{SpellPage | ||
| name = Ensnaring Strike | | name = Ensnaring Strike (Melee) | ||
| image = Ensnaring Strike Melee | | image = Ensnaring Strike Melee.webp | ||
| level = 1 | | level = 1 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn.. | |||
| description = Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target. | |||
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn. | |||
| description = Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly | |||
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines. | Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines. | ||
| action | | cost = action | ||
| hit cost = bonus, spell1 | |||
| attack roll = yes | | attack roll = yes | ||
| damage = weapon | | damage = weapon | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = Weapon | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
Line 34: | Line 26: | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = STR | |||
| range = melee | | range = melee | ||
| range m = | | range m = | ||
Line 43: | Line 36: | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Strength | | condition save = Strength | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
Line 61: | Line 55: | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: | | higher levels = [[Spells#Upcasting|Upcast]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | ||
| | | variant of = Ensnaring Strike | ||
| granted by items = Thorn Blade:Long rest | |||
| notes = | | notes = | ||
| video = | | video = | ||
Line 69: | Line 64: | ||
== External Links == | == External Links == | ||
* {{FRWiki|Ensnaring strike|long}} | * {{FRWiki|Ensnaring strike|long}} | ||
[[Category:Sources of Piercing damage]] |
Latest revision as of 21:15, 16 April 2024
For the ranged version of this spell, see
.Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn..
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- Details
- Attack roll
- STR Save
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: condition deals an extra 1d6Piercing damage per level.Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6Piercing damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.