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Command: Flee: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Command: Flee | | name = Command: Flee | ||
Line 6: | Line 4: | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| summary = This spell is a variant of {{SAI|Command}}. It allows spellcasters to order their target to temporarily flee and do nothing else. | | summary = This spell is a variant of {{SAI|Command}}. It allows spellcasters to order their target to temporarily flee and do nothing else. | ||
| description = Command a creature to flee from you on its turn and do nothing else. | | description = Command a creature to flee from you on its turn and do nothing else. | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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| condition duration = 1 | | condition duration = 1 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variant of = Command | |||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 06:48, 15 August 2024
Command: Flee is a level 1 enchantment spell. This spell is a variant of . It allows spellcasters to order their target to temporarily flee and do nothing else.
Description
Command a creature to flee from you on its turn and do nothing else.
Properties
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Command: Flee
Duration: 1 turn
Spell save DC Wisdom saving throw
- Has to move as far away from the spellcaster by the fastest available means.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
This spell is a variation of:
External Links[edit | edit source]
- Command on the Forgotten Realms Wiki