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Command: Flee (Condition)

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Sources of Command: Flee

Conditions with the same stack ID

Conditions with the stack ID FEARED, only one of these can be applied at the same time:

Condition Effects

Command: FleeCommand: Flee

FearfulFearful

  • Has DisadvantageDisadvantage on Ability Checks and Attack rollAttack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throwSaving throw to shake off this effect if they end their turn out of sight from their source of fear.

Missing PetsMissing Pets