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Hex (Dexterity): Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Hex (Dexterity) | | name = Hex (Dexterity) | ||
Line 6: | Line 5: | ||
| school = Enchantment | | school = Enchantment | ||
| ritual = | | ritual = | ||
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks. | | summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks. | ||
| description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]]. | | description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]]. | ||
| | | cost = bonus, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = 1d6 | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = Necrotic | ||
| damage | | damage con = yes | ||
| damage per = | |||
| damage per = | | extra damage = | ||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type | | extra damage type = | ||
| extra damage per = | |||
| extra damage per = | |||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
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| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Hexed: Dexterity | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| condition save = | | condition save = | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| variant of = Hex | |||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} |
Latest revision as of 22:24, 5 June 2024
Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
Description
Deal an additional 1d6Necrotic damage when you attack the target and impart Disadvantage on Dexterity Checks.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Damage
- 1d6 (1~6) Necrotic (conditional)
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hexed: Dexterity
Duration: Until Long rest
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Dexterity Checks.
How to learn
This spell is a variation of: