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Hex (Dexterity): Difference between revisions

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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Hex (Dexterity)
| name = Hex (Dexterity)
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| school = Enchantment
| school = Enchantment
| ritual =
| ritual =
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
Hex (Dexterity) is a variant of the {{SAI|Hex}} spell.
| description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]].
| description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]].
| action type = bonus
| cost = bonus, spell1
| attack roll =
| attack roll =
| damage =
| damage = 1d6
| damage modifier =
| damage modifier =  
| damage type =
| damage type = Necrotic
| damage save =
| damage con = yes
| damage save effect =
| damage per =  
| damage per =
| extra damage =  
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage per =  
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
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| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| condition = Hex: Dexterity
| condition = Hexed: Dexterity
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
| condition save =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| variant of = Hex
| higher levels =
| higher levels =
| notes =  
| notes =  
| video =
| video =
}}
}}

Latest revision as of 22:24, 5 June 2024

Hex Dexterity.webp

Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.

Description

Deal an additional 1d6Damage TypesNecrotic damage when you attack the target and impart Disadvantage Icon.png Disadvantage on Dexterity Checks.

Properties

Cost
Bonus action + Level 1 Spell Slot
Damage
D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic (conditional)
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hexed: Dexterity

Hexed: Dexterity Hexed: Dexterity

Duration: Until Long rest

How to learn

This spell is a variation of:
Hex Hex