Veil of the Weird: Difference between revisions

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{{ up to date | 2023-10-19 }}
{{ActionPage
{{SpellPage
| name = Veil of the Weird
| image = Action EndGame HagInvisibility.png
| image = Action EndGame HagInvisibility.png
| school = Illusion
| summary = '''Veil of the Weird''' is a unique Class Action only available during the [[Confront the Elder Brain]] quest. This spell allows the caster to apply {{Cond|Greater Invisibility}} on up to five creatures.
| summary = This spell allows the caster to cast [[Greater Invisibility]] up to five creatures.
| description = Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.
| description = Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.
 
| warning = {{Prereq|The caster can only use this feature once in their adventure.}}
{{Prereq|The caster can only use this feature once in their adventure.}}
| cost = action
| action type = action
| range m = 18
| level = cantrip
| range ft = 60
| range m = 24
| range ft = 12
| condition = Greater Invisibility
| condition = Greater Invisibility
| condition duration = 2
| condition duration = 2
| other ways to learn = Learned by siding with [[Auntie Ethel]] during [[Gather Your Allies]].
| other ways to learn = Learned by siding with [[Auntie Ethel]] during [[Gather Your Allies]].
| notes =
| notes =
* Used via [[Gather You Allies]] Class Action.
* While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of [[Patch Notes|Hotfix #9]]
* While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of [[Patch Notes|Hotfix #9]]
}}
}}

Latest revision as of 16:58, 9 March 2024

Action EndGame HagInvisibility.png

Veil of the Weird is a unique Class Action only available during the Confront the Elder Brain quest. This spell allows the caster to apply Greater Invisibility Greater Invisibility on up to five creatures.

Description

Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.

The caster can only use this feature once in their adventure.

Properties

Cost:
Action
Details:
 Range: 18 m / 60 ft

Condition: Greater Invisibility

Greater Invisibility Greater Invisibility

Duration: 2 turns

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

How to learn

Other ways to learn:

Learned by siding with Auntie Ethel during Gather Your Allies.

Notes

  • While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of Hotfix #9