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Phantasmal Force (Condition): Difference between revisions

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* When the target takes damage from another source, Phantasmal Force changes to that damage type.
* When the target takes damage from another source, Phantasmal Force changes to that damage type.
* At the end of each turn, the target makes an {{SavingThrow|Intelligence}}. On a success, the condition ends.
* At the end of each turn, the target makes an {{SavingThrow|Intelligence}}. On a success, the condition ends.
| stack id =PHANTASMAL_FORCE| properties =DisableOverhead, DisableCombatlog, DisablePortraitIndicator, InitiateCombat, BringIntoCombat| notes =
}}
}}

Latest revision as of 18:50, 3 February 2024

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6Damage TypesPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Properties

Stack ID Stack ID: PHANTASMAL_FORCE

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID PHANTASMAL_FORCE, only one of these can be applied at the same time:

Condition Effects

Phantasmal Force (Condition) Phantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6Damage TypesPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Sources of Phantasmal Force