Demonspirit Aura: Difference between revisions

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{{Passive feature page
{{Passive feature page
| summary = '''Demonspirit Aura''' is a Toggleable Passive Feature granted by the {{RarityItem|Abyss Beckoners}} that improve the [[Resistance|damage resistance]] of summons at the risk of driving them {{Cond|Demonspirit Madness|mad}}.
| summary = '''Demonspirit Aura''' is a toggleable passive feature granted by the {{RarityItem|Abyss Beckoners}} that improve the [[Resistance|damage resistance]] of summons at the risk of driving them {{Cond|Demonspirit Madness|mad}}.
| description =
| description =
The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage.
The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage.

Revision as of 19:34, 15 November 2023

Demonspirit Aura.webp

Demonspirit Aura is a toggleable passive feature granted by the Abyss Beckoners that improve the damage resistance of summons at the risk of driving them mad mad.

Description

The wearer's summoned creatures have resistance to all damage except Damage TypesPsychic damage.

At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad Mad.

Condition: Demonspirit

Demonspirit Demonspirit

Condition: Demonspirit Madness

Demonspirit Madness Demonspirit Madness

Duration: 1 turn

Wisdom saving throw

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

How to learn

Granted by the equipment:

Notes

  • Even though it is not stated ingame the aura has a size of AoE: 9 m / 30 ft (Radius) coming from the wearer.
    • This can be seen ingame as a red circle around the player.