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Command: Flee: Difference between revisions
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| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| summary = This spell is a variant of {{SAI|Command}}. It allows spellcasters to order their target to temporarily flee and do nothing else. | | summary = This spell is a variant of {{SAI|Command}}. It allows spellcasters to order their target to temporarily flee and do nothing else. | ||
| description = Command a creature to flee from you on its turn and do nothing else. | | description = Command a creature to flee from you on its turn and do nothing else. | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variant of = Command | |||
| notes = | | notes = | ||
}} | }} |
Revision as of 21:43, 21 November 2023
Command: Flee is a level 1 enchantment spell. This spell is a variant of . It allows spellcasters to order their target to temporarily flee and do nothing else.
Description
Command a creature to flee from you on its turn and do nothing else.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Command: Flee
Duration: 1 turn
- Has to move as far away from the spellcaster by the fastest available means.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
This spell is a variation of:
External Links
- Command on the Forgotten Realms Wiki