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Burning Hands: Difference between revisions

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[[Category:Spells]][[Category:Level 1 Spells]][[Category:Evocation Spells]]
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Evocation Spells]]


[[File:Burning Hands Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Burning Hands Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#ff6600">3d6 Fire damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#ff6600">3d6 Fire damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div>
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Revision as of 14:55, 16 July 2023

Burning Hands is a Evocation 1st Level Spells. This spell allows spellcasters to shoot a flaming cone out of their fingertips and deal Fire damage to enemies.

"Call forth tendrils of dark energy. Targets take 3d6 Fire damage and can't take reactions. On a successful save, targets only take half damage."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Damage 3d6
Damage Types Fire
Range Self
Area of Effect 5m / 17ft (Cone)
School Evocation
Saving Throw Dexterity
Concentration None
Class Sorcerer, Wizard

Description

Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire damage.

On a successful save, targets still take half damage.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Sorcerer and Wizard.

  • Damage:
    D6 Fire.png 3d6 (3~18) Damage TypesFire
  • Range: Range Icon 2.png Self
  • Area of Effect: Aoe Icon.png 5m / 17ft (Cone)
  • Saving Throw: Saving Throw Icons.png Dexterity

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d6 Fire for each spell slots level above 1st.