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Ritual Axe: Difference between revisions

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** The duration of the {{SAI|Bane}} effect is 2 turns, and does not stack.
** The duration of the {{SAI|Bane}} effect is 2 turns, and does not stack.
** The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.)
** The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.)
** The Savage Attacker feat will result in the secondary damage being re-rolled higher.
** The '''{{SAI|Savage Attacker|w=30}}''' feat will result in the secondary damage being re-rolled higher.
** Armour which reduces incoming piercing damage reduces the self-inflicted damage.
** Armour which reduces incoming piercing damage reduces the self-inflicted damage.

Revision as of 07:36, 26 November 2023

Ritual Axe image

Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.

Description Icon.png

Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.

Properties

Damage
Details
Handaxes Handaxes
Rarity: Uncommon
Enchantment: None
 One-Handed
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 280 gp

Special

The holder of this item gains:

  • The Scourge Mistress' Bane: Chance to inflict a 1d4 penalty to Attack Rolls and Saving Throws on target. If the attacker still has 25% or more Hit Points, they take 1d6Damage TypesPiercing damage themselves.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Where to find

Notes and Trivia

  • As of Early Access Patch 9:
    • While the item description says 'chance,' the chance to inflict Bane Bane on hit is 100%.
    • The duration of the Bane Bane effect is 2 turns, and does not stack.
    • The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.)
    • The Savage Attacker Savage Attacker feat will result in the secondary damage being re-rolled higher.
    • Armour which reduces incoming piercing damage reduces the self-inflicted damage.