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Wavemother's Robe: Difference between revisions
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| uid = MAG_Umberlee_Robe_A | | uid = MAG_Umberlee_Robe_A | ||
| uuid = 56a26829-5103-49e7-8f5a-b88381a86903 | | uuid = 56a26829-5103-49e7-8f5a-b88381a86903 | ||
| special = * | | special = | ||
* {{Passive|Temperature Adjustment}} | |||
* | * {{Passive|Watery Rejuvenation}} | ||
* {{SpellAction|Create or Destroy Water|level=1|recharge=Long Rest}} | |||
* {{Armour Class}} +1. | * {{Armour Class}} +1. | ||
| notes = * The Watery Rejuventation healing effect only triggers if the wearer is standing in an area that has been covered in a [[Water Surface]] by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as [[Blood Surface|Blood]] or [[Alcohol Surface|Alcohol]]. | | notes = * The Watery Rejuventation healing effect only triggers if the wearer is standing in an area that has been covered in a [[Water Surface]] by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as [[Blood Surface|Blood]] or [[Alcohol Surface|Alcohol]]. |
Revision as of 10:38, 3 December 2023
Wavemother's Robe is a very rare Clothing obtained from siding with the Temple of Umberlee during Chapter Three.
Tales tell of a most wonderous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that kill her gem-bright fish.
Properties
- Rarity: Very Rare
- Weight: 1.8 kg / 3.6 lb
- Price: 2240 gp
-
UID
MAG_Umberlee_Robe_AUUID
56a26829-5103-49e7-8f5a-b88381a86903
Special
The wearer of this item gains:
- Temperature Adjustment
- You have Resistance to Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a Water surface at the start of their turn, they heal 1d4hit points.
- Create or Destroy Water ()
- Cast as a level 1 spell ( Recharge: Long rest.)
- Armour Class +1.
Where to find
- Finish the quest given to you by the Wavemother in the Water Queen's House during Act Three.
Notes
- The Watery Rejuventation healing effect only triggers if the wearer is standing in an area that has been covered in a Water Surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the Lower City Sewers, nor does it trigger on standing in other types of liquid surfaces such as Blood or Alcohol.