Item |
Weight |
Price |
Effects
|
Barbarian Clothes
|
1.8 kg
3.6 lb
|
11 |
|
Barbarian Clothes
|
1.8 kg
3.6 lb
|
11 |
|
Clothes
|
1.8 kg
3.6 lb
|
11 |
|
Monastic Robes
|
1.8 kg
3.6 lb
|
11 |
|
Robe
|
1.8 kg
3.6 lb
|
11 |
|
Robe
|
1.8 kg
3.6 lb
|
11 |
|
Robe
|
1.8 kg
3.6 lb
|
11 |
|
Robe
|
1.8 kg
3.6 lb
|
11 |
|
Simple Robe
|
1.8 kg
3.6 lb
|
11 |
|
Simple Robe
|
1.8 kg
3.6 lb
|
11 |
|
Sorcerer Robe
|
1.8 kg
3.6 lb
|
11 |
|
Sorcerer Robe
|
1.8 kg
3.6 lb
|
11 |
|
Sorcerer Robe
|
1.8 kg
3.6 lb
|
11 |
|
Armour of Uninhibited Kushigo
|
1.8 kg
3.6 lb
|
250 |
- Kushigo Counter ()
- While Patient Defence is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.
|
Bided Time
|
1.8 kg
3.6 lb
|
250 |
- Time Thoroughly Bided
- The wearer gains Arcane Charge whenever they are hit by a melee attack.
|
Bloodguzzler Garb
|
1.8 kg
3.6 lb
|
250 |
- Grievous Retribution
- When an enemy damages the wearer, the wearer gains Wrath for 2 turns.
|
Cloth Armour
|
1.8 kg
3.6 lb
|
250 |
- Grievous Retribution
- When an enemy damages the wearer, the wearer gains Wrath for 2 turns.
|
Poisoner's Robe
|
1.8 kg
3.6 lb
|
250 |
- Poison Trails
- When the wearer casts a spell that deals Poison damage, it deals an additional 1d4Poison damage.
|
Robe of Summer
|
1.8 kg
3.6 lb
|
250 |
|
Cloth of Authority
|
1.8 kg
3.6 lb
|
800 |
- Dauntless
- You can't be Frightened, and cannot be afflicted with other emotion-altering conditions.
- Authority
- You have Advantage on Intimidation checks and Insight checks.
|
Drunken Cloth
|
1.8 kg
3.6 lb
|
800 |
- Snowy Liver
- While Drunk you have Advantage on Constitution Saving throws, and you gain Temporary Hit Points equal to your Constitution Modifier at the start of your turn.
|
Enraging Heart Garb
|
1.8 kg
3.6 lb
|
800 |
- Ruintamer Heart
- While Raging, the wearer generates 2 turns of Wrath.
|
Garb of the Land and Sky
|
1.8 kg
3.6 lb
|
800 |
- Mountainous Poise
- While using Patient Defence, you also benefit from the effect of Blade Ward.
- Breezeswift Speed
- While using Step of the Wind, your next Attack roll has Advantage and deals an additional 1d8Force damage.
|
Icebite Robe
|
1.8 kg
3.6 lb
|
800 |
- Armour of Agathys ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Mutilated Carapace
|
1.8 kg
3.6 lb
|
800 |
- Formless Slaughter
- You gain a +1 to Attack and Damage rolls while shapeshifting or disguised.
- Faceless Masquerade
- You have Advantage on Deception Checks and Persuasion Checks.
|
Obsidian Laced Robe
|
1.8 kg
3.6 lb
|
800 |
- Flaming Revenge
- On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusFire damage to them.
|
Robe of Exquisite Focus
|
1.8 kg
3.6 lb
|
800 |
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
|
Shelter of Athkatla
|
1.8 kg
3.6 lb
|
1000 |
- Mirror Image ()
- Cast as a level 2 spell ( Recharge: Long rest.)
- Spell Resistance
- You have Advantage on Saving throws against spells.
|
The Graceful Cloth
|
1.8 kg
3.6 lb
|
800 |
- Cat's Grace
- You gain Cat's Grace and increase your Dexterity by 2, to a maximum of 20.
- Nimble As a Cat
- You gain a +1 bonus to your Dexterity Saving throws and also increase your Jump distance by 1.5 m / 5 ft.
|
The Mighty Cloth
|
1.8 kg
3.6 lb
|
800 |
- Bull Rush ()
- Charge forward and possibly knock your foes back 3 m / 10 ft.
- Bull's Strength
- You gain Bull's Strength and increase your Strength by 2, to a maximum of 20.
- Unwavering Bull
- You cannot be pushed against your will and you have an Advantage on Saving throws against being Restrained.
|
The Protecty Sparkswall
|
1.8 kg
3.6 lb
|
260 |
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
- Sparkswall Armour
- The wearer has +1 to Armour Class and Saving throws as long as they have Lightning Charges.
|
Viconia's Priestess Robe
|
1.8 kg
3.6 lb
|
1600 |
- Shar's Umbrae
- While obscured, the wearer has Advantage on Stealth Checks.
- Sharran Veil
- Shield of Faith also grants you a +2 to all Saving throws.
|
Bonespike Garb
|
1.8 kg
3.6 lb
|
1600 |
- Slabjaw Determination
- You gain 15 temporary hit points whenever you Rage.
- Exoskeletal Endurance
- Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifierPiercing damage.
|
Infernal Robe
|
1.8 kg
3.6 lb
|
1600 |
- Fire Shield: Warm ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Moon Devotion Robe
|
1.8 kg
3.6 lb
|
1600 |
- Lunar Bulwark ()
- Cast as a level 1 spell ( Recharge: Long rest.)
- Produce Flame ()
- Cast as a cantrip at will.
- Selûne's Protection
- While the wearer has Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4Radiant damage.
|
Potent Robe
|
1.8 kg
3.6 lb
|
1600 |
- Gregarious Caster
- Your cantrips deal additional damage equal to your Charisma Modifier.
- Well-Liked and Well-Fortified
- At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.
|
Robe of Supreme Defences
|
1.8 kg
3.6 lb
|
1600 |
- Exquisite Focus
- While concentrating, you add your Spellcasting Modifier to your Saving throws and gain a +1 bonus to your Armour Class.
|
Robe of the Weave
|
1.8 kg
3.6 lb
|
2900 |
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell attack rolls.
- Weave Eater
- Whenever the wearer succeeds a Saving throw against a spell, they regain 1d6hit points.
|
Veil of the Morning
|
1.8 kg
3.6 lb
|
1600 |
- Turn Undead ()
- Pray to Turn all undead that can see you. ( Recharge: Long rest.)
- Let The Undead Blanch With Fear
- Undead have Disadvantage on attack rolls against you, and you have Advantage on Saving throws against their actions and spells.
|
Vest of Soul Rejuvenation
|
1.8 kg
3.6 lb
|
4160 |
- Defier's Rejuvenation
- Whenever the wearer succeeds on a Saving throw against a Spell, they regain 1d4hit points.
- Greater Kushigo Counter
- The wearer can use a Reaction to make an Unarmed Strike against any attacker that misses.
|
Wavemother's Robe
|
1.8 kg
3.6 lb
|
610 |
- Create or Destroy Water ()
- Cast as a level 4 spell ( Recharge: Short rest.)
- Temperature Adjustment
- You have Resistance to Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a Water surface at the start of their turn, they heal 1d4hit points.
|