Unseen Menace: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Updated honour price to use new template field)
m (Added act number to 'where to find')
Line 34: Line 34:
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* {{Passive|Invisible Weapon}}
* {{Passive|Invisible Weapon}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> Sold by [[A'jak'nir Jeera]] at [[Crèche Y'llek]]
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> [[Act 1]]: Sold by [[A'jak'nir Jeera]] at [[Crèche Y'llek]]
}}
}}
{{Inflicts|Invisible Weapon|item}}
{{Inflicts|Invisible Weapon|item}}

Revision as of 13:57, 10 January 2024

Unseen Menace image

Unseen Menace is a rare, lightly enchanted (+1) Pike that allows gaining advantage and connecting critical hits more easily.

Description Icon.png

Yes, but what exactly is hitting you?

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesPiercing damage
Details
Pikes Pikes
Rarity: Rare
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 190 gp / 310 gpHHonour
UID MAG_Invisible_Pike
UUID cd6c6adc-8792-4378-8c63-8169cfad6c55

Special

The holder of this item gains:

Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find