Onus of Battle (Condition): Difference between revisions

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(Added note about how it works)
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* On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one {{Resource|Reaction}} point.  
* On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one {{Resource|Reaction}} point.  
** Once one of them are used, they will go back to normal.
** Once one of them are used, they will go back to normal.
| stack id = COMMANDERS_STRIKE
| stack priority = 20
| tick type = end
| properties = DisableCombatlog;ApplyToDead
| status groups = SG_RemoveOnRespec
}}
}}

Revision as of 08:32, 14 May 2024

Affected entity can immediately use a Reaction to make a weapon attack.

Properties

Status groupsStatus groups: SG_RemoveOnRespec

Loses duration: end of turn

Stack priority: 20

More properties:

Notes

  • On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one Reaction point.
    • Once one of them are used, they will go back to normal.

Sources of Onus of Battle