Stage Fright: Difference between revisions
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Disadvantage on Attack Rolls and take 2~12
Psychic damage each time they miss.
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Latest revision as of 16:41, 9 March 2024
Stage Fright is an Action and illithid power. This ability allows the character to inflict a fear of failure on their enemies, causing them to miss more often and take psychic damage.
Description
Your targets have![Disadvantage Icon.png](/w/images/thumb/b/b9/Disadvantage_Icon.png/33px-Disadvantage_Icon.png)
![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png)
Targets overcome their Stage Fright early when they succeed on an Attack Roll.
Properties
- Cost:
-
Action
- Details:
-
Range: 18 m / 60 ft
-
AoE: 6 m / 20 ft (Radius)
-
Recharge: Short rest
-
WIS Save (Spell save DC)
Condition: Stage Fright
Duration: 3 turns
Spell save DC Wisdom saving throw
- Creature has
Disadvantage on Attack Rolls
- Takes 2d6
Psychic damage each time they miss an Attack Roll
- Removed upon succeeding on an Attack Roll
How to learn
Used by creatures: Illithid, and Full-illithid
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining the following:
- Unlocked automatically after becoming a Full-Illithid