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The petrified [[Drow]] can be unpetrified using [[Basilisk Oil]].
The petrified [[Drow]] can be unpetrified using [[Basilisk Oil]].
=== Phalar Aluve ===
[[File:Phalar Aluve location.jpg|thumb|right|The sword in the stone.]]
A mysterious and magical [[Drow]] blade stands vigil alone, embedded in a slab of marked stone {{Coords|116|-192}}. This blade can be found by leaving the [[Selûnite Outpost]] and taking the first left along the path.
Succeed on a [[Strength]] or [[Religion]] check to retrieve the sword and receive:
* {{SmallIcon|Longsword PlusOne Icon.png}} [[Phalar Aluve]]


[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Chapter One Locations]]

Revision as of 19:56, 28 April 2023

The caverns of the Underdark.

The Underdark is a large region and Location within Chapter One of Baldur's Gate 3. It is one of the main areas of Chapter One and contains many other locations.

The Underdark is a vast underground network of caverns and tunnels underneath the surface of Faerûn. These dangerous caverns host a multitude of evil beings and dangerous creatures. The Drow and Deep Gnomes are native to the Underdark.


Getting to the Underdark

There are several ways to get to the Underdark, which all involve somehow traveling deep underground. The following locations contain ways to get into the Underdark:

Underdark Locations

Sub Areas

The following locations are named areas inside the Underdark, but are not notable enough to appear on the Underdark map.

Storehouse

The Zhentarim storehouse.

The Storehouse is located at the northeastern edge of the Underdark X: 142 Y: -104. It contains a lift that leads to the Zhentarim Hideout. The lift cannot be used until it has been enabled from inside the hideout.

Notable Loot

The Storehouse contains many crates and containers. Inside, the following types of items may be found:

  • Poison
  • Camp Supplies
  • Jewelry

Note that the Heavy Chest near the elevator is trapped.

Other Areas and Landmarks

Petrified Drow

Just west of the Selûnite Outpost is a cliff ledge with several Petrified Drow and a Spectator. The Spectator will attack on sight, and will use its Unpetrification Ray to free the Drow and force them to attack alongside it by inflicting them with Spectator's Charm. The Drow can be freed of this charm by damaging them, at which point they will turn friendly and fight against the Spectator.

One of the Drow, Dhourn, carries a memory shard. It contains a vision of the Adamantine Forge in Grymforge. Dhourn can be convinced to give the shard to the player, or alternatively, it can be looted from him. Activating the shard requires succeeding on an Arcana check or speaking the the password. Dhourn can also be persuaded to provide the password, or if he is dead, he will tell the player if Speak with Dead is cast on him.

The petrified Drow can be unpetrified using Basilisk Oil.


Phalar Aluve

The sword in the stone.

A mysterious and magical Drow blade stands vigil alone, embedded in a slab of marked stone X: 116 Y: -192. This blade can be found by leaving the Selûnite Outpost and taking the first left along the path.

Succeed on a Strength or Religion check to retrieve the sword and receive: