Religion
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Recognise deities. Understand holy rites.
Religion is an Intelligence Skill.
The higher your Intelligence Score, the more likely you will succeed on Religion Checks.
Proficiency[edit | edit source]
Characters who are proficient in Religion can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Religion:
The following classes can choose to select Religion as a proficient skill at Level 1:
Rangers who choose Sanctified Stalker as a Favoured Enemy gain proficiency in Religion.
Knowledge Domain Clerics can choose to gain proficiency in Religion at Level 1. If chosen, they can add double their Proficiency Bonus when making Religion checks.
Uses[edit | edit source]
- Used in dialogue.
Related Items[edit | edit source]
+1 to Skill Checks[edit | edit source]
Related Spells[edit | edit source]
Guidance - Grants a
+1d4 bonus on all Skill Checks.
Fox's Cunning - Grants Advantage on all Intelligence Checks.
Hex (Intelligence) - Grants Disadvantage on all Intelligence Checks.
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