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Goblin Booyahg: Difference between revisions

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| image = Goblin_Booyahg_Model.png
| image = Goblin_Booyahg_Model.png
}}
}}
{{CharacterInfo
{{Infobox statistics
|name=Goblin Booyahg
| name = Goblin Booyahg
|image = [[File:Goblin_Booyahg_Model.png|350px]]
| image = Goblin_Booyahg_Model.png
|STR=8
| race = [[Goblin]]
|level=2
| size = Small
|race=Goblin
| type = Humanoid
|type=Humanoid
| armour_class = 11
|HP=13; 16{{Tactician}}
| hit_points = 13
|AC=11
| hit_points_tactician = 16
|size=Small
| movement_speed_meters = 9
|weight=35kg
| movement_speed_feet = 30
|proficiency=2
| weight_kg = 35
|initiative=+1
| weight_lb =  
|DEX=12
| level = 2
|CON=10
| str = 8
|INT=12
| dex = 12
|WIS=8
| con = 10
|CHA=8
| int = 12
|faction=[[Cult of the Absolute]]
| wis = 8
|location=[[Emerald Grove]], [[Blighted Village]], [[Goblin Camp]]
| cha = 8
|exp=20
 
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
| feature1_name = Darkvision
|speed=9m / 30ft
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  


Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.


==Attacks and Abilities==
==Attacks and abilities==
{{Feature box|name=Main Hand Attack|The goblin swings its {{RarityItem|Ritual Staff}}
{{Feature box|name=Main Hand Attack|The goblin swings its {{RarityItem|Ritual Staff}}


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[[Category:Wizards]]
[[Category:Wizards]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Characters in Act 1]]
[[Category:Characters in Act One]]

Revision as of 09:56, 10 February 2024

Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.

Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft