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Chain Lightning: Difference between revisions
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m (Added damage type category) |
(Markoheshkir does not let you cast chain lightning) |
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| level = 6 | | level = 6 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 11 = Sorcerer, Wizard | | class learns at level 11 = Sorcerer, Wizard | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | summary = | ||
| granted by items = | | granted by items = | ||
| description = Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range. | | description = Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range. | ||
| cost = action, spell6 | | cost = action, spell6 | ||
| attack roll = | | attack roll = | ||
| damage = 10d8 | | damage = 10d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Lightning | | damage type = Lightning | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| save = DEX | | save = DEX | ||
| on save = Targets still take half damage. | | on save = Targets still take half damage. | ||
Line 30: | Line 30: | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
}} | }} | ||
Revision as of 00:45, 14 March 2024
Chain Lightning is a level 6 evocation spell.
Description
Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.