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Dream Guardian/Combat: Difference between revisions
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==Attacks and Abilities== | ==Attacks and Abilities== | ||
{{Feature box| | {{Feature box|Main Hand Attack|item=Spear +2}} | ||
{{Feature box| | {{Feature box|Fleeting Dream}} | ||
{{ | {{Feature box|Psionic Suggestion}} | ||
{{Feature box|Mind Flayer Domination}} | |||
{{Feature box| | |||
==Notes== | ==Notes== |
Revision as of 09:05, 29 April 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Medium Humanoid | |||||||||||||
Level 12 | |||||||||||||
Stats | |||||||||||||
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Armour Class | 17 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Charm an attacker, preventing them from attacking you until their next turn. | ||||||||||||
| Has advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Dream Guardian | Combat |
This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
Attacks and Abilities
Notes
- While they are meant to represent the different Dream Guardians of each party member, the version designed by the Player will not be among them.
- Despite their appearances, none of them have any racial passives.
- The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that a target for 2 turns.