Dream Guardian/combat

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search

This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.

Attacks and Abilities[edit | edit source]

Misty Step.webp
  • Teleport to an unoccupied space you can see.

 Range: 18 m / 60 ft

Bonus action

Command Halt.webp
  • Command a creature to flee, move closer, freeze, drop to the ground, drop its weapon, or be silenced for 2 turns. The target must succeed a Wisdom saving throw in order to resist the effects.

 Range: 18 m / 60 ft

Action

Dominate Person.webp
  • Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the Saving throw against your domination. Tadpoled creatures cannot be targeted.

 Range: 18 m / 60 ft

Concentration Concentration

Action

Notes[edit | edit source]

  • While they are meant to represent the different Dream Guardians of each party member, the version designed by the Player will not be among them.
  • Despite their appearances, none of them have any racial passives.
  • The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that Silenced Silences a target for 2 turns.


Loot[edit | edit source]