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Dream Guardian/Combat
| Overview | Combat | 
This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay.
Attacks and Abilities[edit | edit source]
Tactician Only[edit | edit source]
Encounter details[edit | edit source]
The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the party chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
The Dream Guardians typically spend their turn using Psionic Suggestion (a unique spell similar to Command) to control the party's actions and Fleeting Dream to reposition themselves.
Tactics[edit | edit source]
The Dream Guardians' low number of hit points make them very vulnerable to high damage spells and attacks that can take them out before they begin using Psionic Suggestion to interfere with the party. Area of Effect spells and attacks such as Chain Lightning or Arrow of Many Targets can kill several of them in a single turn.
Alternatively, the party can use Heroes' Feast before ascending the Brain Stem, since its Advantage on Wisdom saving throws counteracts Psionic Suggestion.
On Tactician or Honour mode, the party should be wary of summoning any Humanoid allies via Gather Your Allies since the Dream Guardians will often attempt to gain control of them with Mind Flayer Domination.
Notes[edit | edit source]
- The 4 Dream Guardians are meant to represent the different Dream Guardians of each party member.
- 3 of them will always have the same appearances: a human with shoulder-length grey hair, a human with curly red hair, and a human with short black hair.
- The appearance of the fourth Dream Guardian is based off of the Dream Guardian that the player designed at the start of the game. However, it is not completely identical- it only shares the same race and gender.
 
- Despite their appearances, none of them have any racial passives.






































