User:Bigbucky: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
Line 20: Line 20:
*{{sai|Frenzy}} - Advantage on Strength saves
*{{sai|Frenzy}} - Advantage on Strength saves
*{{sai|Rage}} - Advantage on Strength saves
*{{sai|Rage}} - Advantage on Strength saves
*{{sai|Rage: Bear Heart}} - Advantage on Strength saves
*{{sai|Rage: Eagle Heart}} - Advantage on Strength saves
*{{sai|Rage: Elk Heart}} - Advantage on Strength saves
*{{sai|Rage: Tiger Heart}} - Advantage on Strength saves
*{{sai|Rage: Wolf Heart}} - Advantage on Strength saves
*{{sai|Patient Defence}} - Advantage on Strength saves
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns
== Disdvantage on attack rolls ==
=== Races ===
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Halfling}} - Advantage on saves against being {{cond|Frightened}}
**{{race|Strongheart Halfling}} - Advantage on saves against being {{cond|Poisoned}}
*{{race|Dwarf}} - Advantage on saves against being {{cond|Poisoned}}
**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}}
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves
=== Class features ===
*{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw
*{{sai|Frenzy}} - Advantage on Strength saves
*{{sai|Rage}} - Advantage on Strength saves
*{{sai|Rage: Bear Heart}} - Advantage on Strength saves
*{{sai|Rage: Eagle Heart}} - Advantage on Strength saves
*{{sai|Rage: Elk Heart}} - Advantage on Strength saves
*{{sai|Rage: Tiger Heart}} - Advantage on Strength saves
*{{sai|Rage: Wolf Heart}} - Advantage on Strength saves
*{{sai|Patient Defence}} - Advantage on Strength saves
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns

Revision as of 00:45, 25 March 2024


Sources of advantage and disadvantage

Advantage on attack rolls

Conditions

Class features

  • Lucky Lucky - Gain 3 Luck Points that recharge after a long rest, which you can use to gain advantage on the next saving throw, one point per throw
  • Frenzy Frenzy - Advantage on Strength saves
  • Rage Rage - Advantage on Strength saves