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Command: Halt: Difference between revisions
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''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].'' | ''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].'' | ||
* Range: {{C|[[File:Range Icon | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}} | ||
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}} | * Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}} | ||
Revision as of 15:41, 16 July 2023
Command (Halt) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target temporarily from moving or taking action.
Description
Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.
Properties
Available to level 1 Bard, Cleric and level 2 Paladin.
- Range:
18m / 60ft
- Saving Throw:
Wisdom
Command: Halt |
Duration: 1 turn
|
At Higher Levels
When the spell is cast a 2nd Level or higher, you can target an additional creature for each spell slots level above 1st. The creatures must be within 9m / 30ft
of each other.