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Dazzling Ray: Difference between revisions
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|icon = Sunbeam Unfaded Icon.webp | |icon = Sunbeam Unfaded Icon.webp | ||
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | |description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | ||
| extra description = Until the spell ends, you can recast the spell. Casting it again may possibly {{Cond|Burning|burn}} you each time you recast it. | |||
Until the spell ends, you can recast the spell. Casting it again may possibly {{Cond|Burning|burn}} you each time you recast it. | |||
|cost = action | |cost = action | ||
|condition=Blinded | |condition=Blinded |
Revision as of 20:49, 27 April 2024
Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that all creatures in its path.
Until the spell ends, you can recast the spell. Casting it again may possibly you each time you recast it.
Properties
DEX Save (Spell save DC) (On Save: Targets still take half damage.)
AoE: 18 m / 60 ft (Line)
Duration: 10 turns
Recharge: Short rest
Condition: Blinded
Duration: 1 turn
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
Condition: Dazzling Ray
Duration: 10 turns
- Can fire a .
How to learn
Granted by the weapons:
Notes
- Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an
Attack roll.
- Dazzling Ray uses concentration similar to other spells that can be recast like .
- While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
- When casting Recast Dazzling Ray, you make a hidden DC 14
Constitution saving throw to avoid being for 2 turns.